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Combat Animation - Warrior

I initially set out to create a simple combo animation but ended up designing a combat scene involving two characters.
My intention was to maintain simplicity, focusing on full-contact action in a Long Shot (LS) format, resembling in-game combat animations rather than dramatic cinematic cuts.
This decision was influenced by the limitations of the rig.

Maya Viewport VFX rigs Pack by Shadrak Guichard-Foster
https://shadrakgf.gumroad.com/l/lKpYc...

"Movie" - Music by Alex Productions.